![]() Each move is time-stamped locally and the time it takes for each command to travel to the server is not deducted from the player's clock. ![]() The timeseal is a utility which allows the server to adjust for the effects of internet lag. Since all games are assumed to last 40 moves for format classification purposes, 2–12 is grouped with 10-minutes-per-player (10=2+12*40/60). For example, in the popular 2–12 time controls, each player receives 2 minutes at the beginning of the game, and 12 seconds are added to a player's clock after they make a move. įischer delay is popular: the time control is specified by two numbers, the minutes each player is allotted at the start of the game, and the seconds added to a player's clock after making a move (the increment). Irregular variants, such as Fischer Random, are grouped together into a handful of formats like Wild, and these are not further classified by time controls. Separate ratings are maintained for lightning (under 3 minutes), blitz (usually 5 or 10 minutes), and standard (over 15 minutes). Longer games (i.e., usually 15 or more minutes per player) are called standard and are also common on the server. Since the mechanics of play are simplified, chess games played online tend to use faster time controls than in over-the-board (OTB) play. All games played by registered users are recorded by a computer and made publicly available. Moves are made with a mouse on an image of a chess board or users can type in moves in algebraic chess notation. Users can challenge specific players to a game by using the match command. Seeks can be programmed to be require manual acceptance by the user, or they can automatically be accepted by the player. Seeks include time controls and frequently an optional ratings limit. Players can watch for game requests by other users broadcast or create their own seeks and wait for someone to respond. The server maintains rating and game statistics for registered users. Users can log in either as an anonymous guest or else by registering for a free account. Playing chess on FICS requires connecting to the server either through a web-based applet on the FICS website or else by using a client program, which could be as simple as a telnet client, but is usually an interface designed specifically for playing Internet chess.
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